Gamasutra


Video: How Halo 4 achieved high-quality assets without sacrificing performance
Gamasutra
No matter what you're working on, getting the most out of a game engine is always tricky business. At GDC 2014, Halo 4 developer Wes Grandmont III hopped onstage to share valuable, practical advice on how you can squeeze the most beautiful, high-res ...

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